![]() Lots of hidden things to find, caves, dungeons, corpses, etc that create other unique sidequests Players aren’t just funneled down narrow corridors, the demo showed a bog, desert, a mountain range, all enormous and freely explored in third person. Going from Eastern Ferelden to Western Orlais repetitive environments are nowhere to be found in DAI like in DA2. PC gamers getting an optimized version “PC actually is different, especially from a controls standpoint”, trying to “recapture the very tailored experience of DA:O on PC” You won’t regularly see waves of new bad guys appearing out of nowhere to extend encounters ![]() Instead of swarming enemies, your foes have specialized roles work together and force you to size up the battlefield Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefullyīattles veer away from button mashing toward a structure where observation and reaction take precedence Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters.
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